DS1307 Library for Proteus: Adds RTC module DS1307 in Proteus Environment.Water Sensor Library for Proteus: Add Water Sensor in Proteus components list.LCD Library for Proteus: Adds LCD module in Proteus Suite.Arduino Library for Proteus: Adds Arduino boards to Proteus components list.So, these are the PRoteus libraries which you should install first, before working on this project: So, we need to install Proteus Libraries of a few components, so that we could simulate them. Proteus software has a big database of electronics components but it doesn't have modules in it. So, first of all, you should Install Proteus Software itself. We are not designing this project using real components, instead, we are going to design its Proteus simulation. Whenever designing an automatic watering system, it is important to keep in mind that the system should be expandable, allowing for the simple integration of new devices in order to broaden the applicability of the system. Automatic plant watering systems can be used in homemade gardens and can also be deployed in fields for large-scale use. The use of automatic plant watering systems eliminates both of these problems by watering plants at specified times and amounts while monitoring their hydration levels through measuring moisture in the soil surrounding the plants. According to the World Wildlife Fund (WWF) organization, water shortages might affect two-thirds of the world's population by 2025, putting both the ecosystem and human health at risk. The two most significant hazards to the agriculture industry are the need for extensive labor and a scarcity of water. We have designed this project for engineering students as it's a common semester project, especially in electrical, electronics and mechatronics engineering. In today's tutorial, we are going to design a Proteus Simulation for Automatic Plant Watering System using Arduino. Grounding pins 4 - 11 cause the hat switches to change position.Hello friends, I hope you all are doing great. HatSwitchTest - Creates a joystick with two hat switches. GamepadExample - Creates a simple Gamepad with an Up, Down, Left, Right, and Fire button.ĭrivingControllerTest - Creates a Driving Controller and tests 4 buttons, the Steering, Brake, and Accelerator when pin A0 is grounded.įlightControllerTest - Creates a Flight Controller and tests 32 buttons, the X and Y axis, the Throttle, and the Rudder when pin A0 is grounded. Maps pin 9 to Joystick Button 0, pin 10 to Joystick Button 1, pin 11 to Keyboard key 1, and pin 12 to Keyboard key 2. JoystickKeyboard - Creates a Joystick and a Keyboard. ![]() JoystickButton - Creates a Joystick and maps pin 9 to button 0 of the joystick, pin 10 to button 1, pin 11 to button 2, and pin 12 to button 3. MultipleJoystickTest - Creates 4 Joysticks using the library and exercises the first 16 buttons, the X axis, and the Y axis of each joystick when pin A0 is grounded. It exercises many of the Joystick library’s functions when pin A0 is grounded. JoystickTest – Simple test of the Joystick library. These will appear in the Arduino Example menu when the Arduino Joystick Library is installed. The example Arduino sketch files listed below are included in this library.
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